Hit-IT: Custom collisions for Gamemaker
A downloadable asset pack
Hit-IT: Advanced Collisions for Gamemaker
Hit the ground running when starting new Gamemaker projects with Hit-IT! This simple to integrate, advanced collision library for GameMaker takes your game's collision system to the next level. Whether you're a seasoned developer or a game-jammer, Hit-IT streamlines the process of managing collisions with robust, plug-and-create functionality that lets you focus more on gameplay and less on complex collision code.
Please note that Hit-IT is still in active development, so some features may not be fully documented and may have bugs.
Key Features
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Custom Tile Collisions with Bitmask Flags:
Enhance GameMaker's native collision system by integrating custom tile collisions using a bitmask flag system. -
Corner Smoothing & Clipping:
Create smoother movement around collisions with built-in corner smoothing, or ignore the corner with clipping! -
Modular Move & Collide Functionality:
No need to write a full collision system with the modular move and collide function. Just give the function a callback on how to handle any type of collision and be done! -
Optimized for Multiple Game Genres:
While Hit-IT is optimized for 2D platformers, its robust and flexible design allows it to be utilised across most game genres without having to write your own collision system.
Why Choose Hit-IT?
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Plug and Create:
Designed with game-jammers in mind, Hit-IT enables rapid prototyping. Simply import it into your project and start developing your game without wasting time on complex collision logic. -
Robust & Flexible:
Hit-IT is designed to be fully modular and customisable for long-term projects, with its code being painstakingly developed and reiterated over a long period to make this the best and most reliable collision library possible. -
Streamlined Development Process:
Hit-IT is designed so that you spend less time wresting with collision code, so that you can spend more time working on other aspects of your game.
Ideal Use Cases
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2D Platformers:
Create levels with tilesets, no need for objects or splitting levels over multiple tilemaps! -
Top-Down Games:
Define the terrain type of tiles, or get the player to move smoothly around corners. -
Rapid Prototyping:
The import and create ability with Hit-IT's modularity means that you'll no longer waste precioushoursdays (weeks?) fiddling with collision code!
Published | 11 days ago |
Status | In development |
Category | Assets |
Author | GWoolley |
Genre | Platformer |
Tags | 2D, Asset Pack, GameMaker, sourcecode, Tilemap, Top-Down |
Download
Install instructions
Import as local package in GameMaker Studio.