A downloadable asset pack

Hit-IT: Advanced Collisions for Gamemaker

Hit the ground running when starting new Gamemaker projects with Hit-IT! This simple to integrate, advanced collision library for GameMaker takes your game's collision system to the next level. Whether you're a seasoned developer or a game-jammer, Hit-IT streamlines the process of managing collisions with robust, plug-and-create functionality that lets you focus more on gameplay and less on complex collision code.

Please note that Hit-IT is still in active development, so some features may not be fully documented and may have bugs.

Key Features

  • Custom Tile Collisions with Bitmask Flags:
    Enhance GameMaker's native collision system by integrating custom tile collisions using a bitmask flag system.

  • Corner Smoothing & Clipping:
    Create smoother movement around collisions with built-in corner smoothing, or ignore the corner with clipping!

  • Modular Move & Collide Functionality:
    No need to write a full collision system with the modular move and collide function. Just give the function a callback on how to handle any type of collision and be done!

  • Optimized for Multiple Game Genres:
    While Hit-IT is optimized for 2D platformers, its robust and flexible design allows it to be utilised across most game genres without having to write your own collision system.

Why Choose Hit-IT?

  • Plug and Create:
    Designed with game-jammers in mind, Hit-IT enables rapid prototyping. Simply import it into your project and start developing your game without wasting time on complex collision logic.

  • Robust & Flexible:
    Hit-IT is designed to be fully modular and customisable for long-term projects, with its code being painstakingly developed and reiterated over a long period to make this the best and most reliable collision library possible.

  • Streamlined Development Process:
    Hit-IT is designed so that you spend less time wresting with collision code, so that you can spend more time working on other aspects of your game.

Ideal Use Cases

  • 2D Platformers:
    Create levels with tilesets, no need for objects or splitting levels over multiple tilemaps!

  • Top-Down Games:
    Define the terrain type of tiles, or get the player to move smoothly around corners.

  • Rapid Prototyping:
    The import and create ability with Hit-IT's modularity means that you'll no longer waste precious hours days (weeks?) fiddling with collision code!

Download

Download
hit-it.yymps 8.4 kB

Install instructions

Import as local package in GameMaker Studio.